Tuesday, September 27, 2011

The Dragon Soul...Awaits....

Rally your men my brothers and sisters! Hear the Call to Arms against the Leader of the Black Dragonflight! The time has come to take his head as we did his consort and children! I give you a brief glimpse at what we are to face fairly soon my friends. This war against Deathwing will shake the very foundations of the Horde and Alliance. Fight on brothers and sister! For Glory and Honor!

Originally Posted by Blizzard 


World of Warcraft patch 4.3 will offer players the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.

Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the power of the other dragonflights, until it was ultimately destroyed. After recovering a version of the artifact from the Caverns of Time, Thrall and the allied dragonflights now rally at Wyrmrest Temple in a desperate bid to use its might to defeat Deathwing.

Created by the titans as a sanctuary for all Dragonkind, the crumbling Wyrmrest Temple is now the final hope for the forces allied against the black dragon Neltharion, once the Earth-Warder and protector of Azeroth, now Deathwing the Destroyer. It is here that the remaining aspects -- Alexstrasza, Ysera, Nozdormu, Kalecgos, and Thrall -- have gathered to empower the Dragon Soul -- Azeroth's last chance to stop the great behemoth. As they begin to charge the Dragon Soul with energy, Deathwing and his entire army assault Wyrmrest Temple. Players must thwart the attacking forces long enough for Thrall to charge the Dragon Soul.

Before you face Deathwing the Destroyer, you must prevail against six mighty bosses.

The most powerful elemental still under Deathwing's sway, Morchok -- once a passive guardian -- is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.


Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.



Hagara the Binder, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.

More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.




Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.


When Deathwing first channeled the Dragon Soul's power against the other dragonflights, the massive energies that he unleashed threatened to break him apart. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness -- the sole vulnerability to Deathwing's lethal presence.

Your assault on the massive Deathwing will begin a battle unlike any other. It is a fight so wide-ranging and intense that it comprises two unique encounters, taking place across Azeroth. Taking to the skies, players will parachute from soaring gunships to attack the monster mid-flight and attempt to weaken him by ripping away his armor, exposing the molten flesh beneath. Should they succeed, they will plunge into the depths of Maelstrom for the final encounter.

No adventurer has yet taken on an enemy so large and dangerous and lived to tell the tale. Will you?


Loading Screens for the New Dungeons and Raids!!!

I CANNOT wait for the new dungeons and the raid! Lore wise these dungeons are going to shake the very bonds holding World of Warcraft together! Fight on my Loremasters! Fight until you draw your last breath!

P.S. I promise I will have some background stories up on major lore characters within the next few days!

(LEFT) The War of the Ancients
The Dragon Soul (RIGHT)


(LEFT) Hour of Twilight
Endtime (RIGHT) 

Monday, September 26, 2011

Tier Bonuses and Pictures.

I am falling in love with almost every Tier sets artwork! Finally a non reused item! Blizzard is listening more intently and bettering the game for some of the old time players. Some of these Tier set bonuses from what I've seen are pretty stupid, but some have a very high amount of potential! Can't wait for the Public Test Realm!

While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

 Death Knight

  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

 Druid

  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

 Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

 Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

 Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

 Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

 Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

 Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

 Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

 Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.








The Fight for the Past, Present, and Future Part 3: The Present!

Originally Posted by Blizzard 
Continued from part two: Well of Eternity.

Hour of Twilight

Having shattered the infinite dragonflight and recovered the fabled Dragon Soul, Thrall and his allies must now journey to Wyrmrest Temple and rendezvous with the green, blue, red, and bronze dragonflights. Reaching their destination will be an arduous endeavor: the Twilight's Hammer has amassed its forces near the temple, determined to intercept the Dragon Soul at any cost.

The final stage in this series of dungeons is set in the present-day Dragonblight, now under a full invasion by the Twilight's Hammer. Players must escort Thrall and the Dragon Soul safely to Wyrmrest Temple, where the assault on Deathwing is to commence. But the Twilight's Hammer forces are numerous, and their leadership remains strong. Those attacking the temple are commanded by a man known very well for the strength of will he's offered Alliance citizens. Now with his own will broken, he preaches only Deathwing's cataclysmic vision for all life on Azeroth.

Excerpts from the Dungeon Journal

Arcurion: Horde and Alliance assaults against the Twilight's Hammer have slaughtered many of the cult's fearsome elemental ascendants. One exception is Arcurion, a formidable water ascendant tasked to slay Thrall and retrieve the Dragon Soul. Should this twisted elemental being succeed, nothing will be able to stop Deathwing from ushering in the Hour of Twilight.

Asira Dawnslayer: Former blade-for-hire Asira Sunbright was initially leery of working for the Twilight's Hammer, but the cult's generous payments quickly won her over. In time, she succumbed to the corruptive influence of her dark employers, even going so far as to take on the name Dawnslayer. As one of the cult's deadliest assassins, Asira has been called upon to exterminate Thrall and his comrades.

Archbishop Benedictus: Archbishop Benedictus is the revered leader of the Church of the Holy Light. For years, his wise guidance has been instrumental in seeing humanity through bleak times. Yet beneath his apparent benevolence lies the shocking truth that Benedictus has pledged himself to the eradication of all life on Azeroth through the agency of his dark master... Deathwing.

This world has already lost too many good people. While inhabitants of Azeroth have been betrayed by their most trusted leaders and advisors, others have betrayed their own ideals and morals in search of a higher, albeit calamitous, cause. The time has come. You must act on behalf of the Dragon Aspects as a minister of war, battling the twisted future echoes of today's greatest leaders, subverting ancient armies of the Highborne and Burning Legion, and risking your very life to make certain the Twilight's Hammer doesn't intercept Thrall's most coveted possession. Your mission will take you beyond the bounds of time. You'll see Deathwing's preferred outcome for Azeroth -- an outcome through which even he won't survive. You'll witness the event that began the first Sundering of the world, 10,000 years prior to the Cataclysm.

All of this you'll do to bring back into existence what would appear to be a simple disk… an object all but forgotten over the ages. This is the beginning of the last stand against Deathwing.







The Fight for the Past, Present, and Future Part 2: The Past

This is probably the most amazing dungeon I will ever be able to see. The sheer amount of lore that is based in this dungeon is phenomenal. If you are a real loremaster you would have most definitely read the trilogy of the War of the Ancients. Blizzard had better put a lot of work into this one. I'm rooting for it. I give you Part 2: The War of the Ancients.

Originally Posted by Blizzard 
Well of Eternity
Ten thousand years in the past, the night elven capital city of Zin-Azshari was a magnificent, sparkling metropolis. Situated on the shores of the Well of Eternity, Zin-Azshari was where the aristocratic Highborne first opened a portal into the Twisting Nether and invited the Burning Legion to invade Azeroth. Under the command of the night elven queen, Azshara, the Highborne now pour their energies into the portal, preparing it for the terrifying and glorious entrance of the titan Sargeras.

With a gateway to the past now open, Nozdormu will transport players to Azshara's palace, where you'll witness one of the most catastrophic events in the War of the Ancients, dating back 10,000 years. While assisting the much younger Tyrande and Illidan in a battle against the Highborne and Burning Legion, players will need to steal the Dragon Soul hovering above the Well. With so many of Azshara's most empowered wizards locked in ritual and pouring their magical energies into the turbulent depths of the Well, retrieving the Dragon Soul will require victory over some lethal foes.

Excerpts from the Dungeon Journal

Peroth'arn: Like many of his fellow Highborne, Peroth'arn swore allegiance to the corrupted Xavius in exchange for gifts of demonic power. As a master of fiendish magic and recipient of the satyr curse, Peroth'arn stands outside Azshara's palace in defense of the Burning Legion, ready to destroy those hoping to disrupt the entrance of the Dark Titan, Sargeras, into Azeroth.

Azshara: The songs of Queen Azshara's beauty, majesty, and power are too numerous to count, but it was her vanity that drove the Highborne to summon the Burning Legion. She now watches her most trusted magi empower the portal where Sargeras will be brought into Azeroth, content to let multitudes of her servants die in advance of the Dark Titan's arrival.

Mannoroth and Varo'then: Varo'then, head of Queen Azshara's personal guard, and Mannoroth, the pit lord whose blood will corrupt the entire orc race, stand as the last line of defense against those hoping to bar Sargeras's entry into Azeroth. Though both Tyrande and Illidan have fought bravely thus far, the fate of Azeroth will be decided at the Well of Eternity's very brink.

The task at hand requires nothing short of total success. In order for Thrall and the Dragon Aspects to rally heroes of the Horde and Alliance to defeat Deathwing, you must steal the Dragon Soul from the distant past. However, the tragic events which took place at the Well of Eternity must ultimately come to pass, leading to the Great Sundering, the creation of the Maelstrom, and the loss of countless lives.

Stay tuned for part three of our patch 4.3 dungeons preview: Hour of Twilight.









The Fight for the Past, Present, and Future Part 1 : The future?

With the coming of the next patch we see that Blizzard has concocted a story very intertwined with lore. There will be 2 new dungeons in which you will fight to slowly build a magnificent storyline to its peak. This is the post straight from the Bluetracker.

What are your thoughts on the dungeon? Feel free to speak your mind.


Originally Posted by Blizzard 
Cho'gall, once a key executor of the nihilistic Twilight's Hammer's vision, has been struck down. Lady Sinestra, consort of Deathwing and mother to the malevolent black dragons Nefarian and Onyxia, has fallen at the hands of great heroes. Ragnaros, lord of the realm of fire in the Elemental Plane, and Al’Akir, baron of the realm of air -- both mighty arbiters of Deathwing's destructive ends -- have themselves been purged. But even with so many of Deathwing's servants now vanquished, he freely roams the skies of Azeroth, wreaking havoc on the land and its people. It's in these darkest of hours that the forces standing against Deathwing must carry out a desperate plan to put an end to his devastating twilight flight.


The other Dragon Aspects, with allegiance from Thrall, have devised a dangerous and unorthodox strategy to bring Deathwing down once and for all. But to do so, they must acquire the Dragon Soul from a pivotal moment in the distant past... and they're going to need your help. In patch 4.3, level-85 players will gain access to three new Heroic-difficulty five-player dungeons, embarking on quests to aid the Aspects and other familiar faces in a fight against Deathwing, the Twilight's Hammer, ancient armies of the Burning Legion and Highborne... and even time itself.


Much like the experience in the five-player content of Icecrown Citadel, players must quest through these dungeons sequentially to unlock access to them in the Dungeon Finder. You'll also be afforded the opportunity for all-new epic loot, including new dungeon sets. While these sets aren't broken down by class and contain no set bonuses, they offer cohesive aesthetic looks for each armor type: cloth, leather, mail, and plate. These set pieces can be taken from the grasps of defeated bosses in each of the new Heroic dungeons.


Now read on for a taste of what lies ahead and -- interestingly enough -- behind you in the first of these three new dungeons: End Time.


End Time
One of an infinite number of potential outcomes, this timeway depicts the desolate future of Azeroth should its defenders fail to stop Deathwing. In this bleak future, Nozdormu has identified an anomaly that bars access to both the past and the Dragon Soul: a powerful creature from out of time, living alone amid time-twisted echoes of the past.
In order for Nozdormu to provide you the ability to travel back in time to a point before the Dragon Soul was hidden by Malfurion Stormrage from anyone who’d seek its power, you must first go to a distant and desolate future to discover the anomaly blocking the past. You'll find yourself in a very different Dragonblight, stripped of its snowy landscape, with little more than ruins of the once-great dragonshrines. Wyrmrest Temple itself stands only as a reminder of Deathwing's madness -- what's left of his scorched remains is impaled atop the structure.


Before you confront the creature disrupting Nozdormu's access to the past, you'll first be called to fight any two of the following four ostensibly familiar leaders, chosen at random each time you play through End Time.


Excerpts from the Dungeon Journal


Echo of Sylvanas: Spawned from shattered timeways and cloistered within the Ruby Dragonshrine, a maddened fragment of the Forsaken's leader, Sylvanas Windrunner, waits restlessly. Having lost everything and unable to find peace, this tormented echo aches for a chance to unleash her dark fury at anything still living within these barren, time-twisted wastes.


Echo of Tyrande: Once high priestess of Elune and leader of the night elves, this time-twisted fragment of Tyrande Whisperwind now wanders the desolate future of Azeroth. Enveloped by eternal midnight, she is forever separated from the comforting light of Elune and torn by questions about why her goddess did nothing to put an end to such madness.


Echo of Jaina: The tormented fragment of Jaina Proudmoore has been split and infused within the shattered pieces of her staff. To restore balance to the timeways, this echo must be defeated. However, the devastating magical power possessed by the once-proud ruler of Theramore is hardly lost to her time-havocked spectre. In this future Azeroth, she is only divided, and waiting....


Echo of Baine: Enraged by his failure to protect the world and, most importantly, the Horde, this time-ravaged shade of Baine Bloodhoof lingers within the ruins of the Obsidian Dragonshrine. Although he's still as powerful as the tauren high chieftain from the present, within this shattered future Azeroth, this guilt-ridden echo is little more than a discordant vessel of unquenchable malice and anger.


These long-dead heroes are mere echoes of their former glory, further warped by the corruptive force of time. Their presence here is a great mystery, even to Nozdormu. Once these shades have been laid to rest, the maniacal figure blocking Nozdormu's vision will be revealed at the Bronze Dragonshrine. None of the Dragon Aspects could have predicted what entity would have such power to interrupt the sight of the Timeless One… the ability to create a new and infinite dragonflight. Only by destroying a mysterious dragon known as Murozond will you give Azeroth's protectors the opportunity to avoid the potential outcome to which your eyes bear witness.


Stay tuned for part two of our patch 4.3 dungeons preview: Well of Eternity.


Welcome fellow loremasters!

Brothers and sisters of the Alliance and Horde alike! Gather your knowledge and learn more about the Warcraft Universe in the Loremaster's Inn. Through this age of Warcraft we have seen the defeat of numerous, major lore characters such as the Lich King, Ragnaros, Illidan Stormrage, and soon Deathwing, son of the Titans. Within this blog I will post histories of bosses, news of what is new in the World of Warcraft, and explain the lore behind new releases in the Warcraft World. I leave my fellow loremaster's with one question and one question alone. Do you believe Blizzard is portraying lore better in this expansion than they did in previous ones?